2016 Clash Royale
2016 freemium real-time strategy mobile game developed by Supercell
Original description from the source, not translated.
Clash Royale is a 2016 real-time strategy mobile game developed and published by Supercell. It combines elements of collectible card games, tower defense, and multiplayer online battle arena (MOBA). Players collect cards and create a deck to use in 3–5 minute battles, with the aim to destroy opposing towers whilst defending their own. Released worldwide on March 2, 2016, the game is the first spin-off of Clash of Clans, another title developed by Supercell. With development beginning in 2014, Clash Royale shifted towards gaming on vertical phone screens (as opposed to tablets) and real-time gameplay compared to Clash of Clans. It uses a free-to-play monetization model, including microtransactions and artificial scarcity of in-game resources. From July 2019, it features monthly seasons, which coincide with regular content updates and a monthly battle pass called “Pass Royale”. Clash Royale received favorable reviews from critics when it was first released, with reviewers citing the game's quick, short matches and its depth of strategy. Matchmaking received mixed reviews. It has also been referred to as a "pay-to-win" game and has drawn criticism for its monetization techniques.
Source: Wikipedia CC BY-SA 4.0 — Clash Royale · retrieved October 19, 2026
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- Wikidata / Q22095476 live · October 12, 2026
- wikipedia (en) / Clash Royale live · October 19, 2026
- wikipedia (id) / Clash Royale live · October 19, 2026
- Developer
- Supercell
- Publisher
- Supercell
- First release
- March 2, 2016
- Series
- Not recorded
- Cover
- Official thumbnail
- Record ID
- Q22095476
TIME SHELF



