1989 Prince of Persia
1989 video game
Original description from the source, not translated.
Prince of Persia is a 1989 cinematic platform game developed and published by Broderbund for the Apple II. It was designed and implemented by Jordan Mechner. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess. Much like Karateka, Mechner's first video game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood. The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World. Its success launched the Prince of Persia franchise, consisting of two sequels, Prince of Persia 2: The Shadow and the Flame (1993) and Prince of Persia 3D (1999), and two reboots: Prince of Persia: The Sands of Time (2003), which was followed by three sequels of its own, and Prince of Persia (2008).
Source: Wikipedia CC BY-SA 4.0 — Prince of Persia (1989 video game) · retrieved October 19, 2026
Fields on this page come from the catalog record and recorded sources. No popularity or rating claims are added.
- Wikidata / Q4047361 live · October 12, 2026
- wikipedia (en) / Prince of Persia (1989 video game) live · October 19, 2026
- wikipedia (id) / Prince of Persia live · October 19, 2026
- Developer
- Broderbund
- Publisher
- Broderbund, Loriciels
- First release
- October 3, 1989
- Series
- Prince of Persia
- Cover
- Official thumbnail
- Record ID
- Q4047361
TIME SHELF



