GameIn
YEAR 1989
GENRE Action-Adventure
PLATFORM Sega Genesis, ZX Spectrum, Mac operating system, iOS, Commodore Amiga, DOS, Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Master System, Amstrad CPC, Game Gear, Sega CD/Mega CD, TurboGrafx-16, SAM Coupé, Classic Mac OS
ABOUT THE GAME

Prince of Persia is a 1989 cinematic platform game developed and published by Broderbund for the Apple II. It was designed and implemented by Jordan Mechner. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess. Much like Karateka, Mechner's first video game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood. The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World. Its success launched the Prince of Persia franchise, consisting of two sequels, Prince of Persia 2: The Shadow and the Flame (1993) and Prince of Persia 3D (1999), and two reboots: Prince of Persia: The Sands of Time (2003), which was followed by three sequels of its own, and Prince of Persia (2008).

Source: Wikipedia CC BY-SA 4.0 — Prince of Persia (1989 video game) · retrieved October 19, 2026

PROVENANCE

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RECORD FACTS
Developer
Broderbund
Publisher
Broderbund, Loriciels
First release
October 3, 1989
Series
Prince of Persia
Cover
Official thumbnail
Record ID
Q4047361

TIME SHELF

Across decades

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